This sometimes happens in my games, where an arse betrays his king and takes his castle with him, along with your first fief that you only recently got. It's not like it will remain a burning pile of rubbish forever, it'll start right up again sooner or later.Ģ: The Town/castle it is connected to might defect. After awhile, though, i soon realized how pointless it was to delay what was bound to happen anyways. I remember as a noob how protective I was of my village, camping near it and keeping a watchful eye over it. While your first village does a great job of keeping your army costs down, there isn't much need to invest money into it in the early game, mainly because of 2 things:ġ: The village is going to get raided sooner or later, no matter how hard you try to protect it. This will permit you to make informed decisions about potential enemies beyond your line of sight.With nearly 1000 hours of gameplay under my belt, I can say. Impassible mountain ranges and rivers may allow you to trap an enemy you are pursuing, although they can also trap you if you aren't careful.ĭepending on your current level in Tracking, you can detect the tracks of other troop movements and identify various attributes about them (like numbers and composition). The terrain can vary from level plains to treacherously mountainous, which can have a big impact on the effectiveness of your troops like cavalry and archers. If you are amidst trees or rivers when you engage in combat, these may also be present on the battlefield. The terrain depicted on the overland map can have an effect on Party Speed as well as dictate the selection of Battlefields. Dialogs with friendly troops provides opportunities to gather information about factional leaders and collect support from allies. Dialogs with enemy troops usually presents an opportunity to surrender or bribe them, but often results in combat. Other objects of interest you may find (but not in every game of the series) are Training Fields, Bandit Camps, and Mercenary Camps which all serve a specific purpose.įrom the overland map you can move your party to any other accessible point on the map.Ĭlicking on another map object moves your party in pursuit and will open dialog with them as soon as your party can makes contact with them.ĭialogs with labeled objects, such as towns, will present you with the options available to you from that object, which may include Trade, Sieges, or Recruitment. In the case of fortifications, you may also be able to tell the exact owning lord by their banner flying over the location. The current owner will be displayed by the color of the locations' title. The Towns, Castles, Villages, and (in With Fire & Sword) Fortresses owned by each faction or nation will always be visible.
You may also see the representation of any other party within your line of sight as governed by your Spotting skill. If you are a noble or vassal, your figure will also be carrying your banner. On the overland map, you can see your party represented as a small walking man if you do not have a horse, or a mounted man if you are riding a horse. In the first two games of the series, this is the land of Calradia, in With Fire & Sword, it is Eastern Europe, and in Persino. The overland map is the aerial view of the whole game territory.
The help window that pops up the first time you move on the overland map.